Welcome to eDusa entertainment, an art label located in Berlin / Germany.

Originating in the mid-nineties, eDusa entertainment is there to brand several different projects and cooperations with a single name. Additionally, we support creative and emerging ideas and build up a constantly growing network of professionals and helping hands for projects that are not everyones taste. Read: Consumption junction is disfunction.

This is the site for the projects that are solely done by eDusa entertainment. Currently, a massive restructuring process is going on and some projects have been kicked out while the remaining ones are being on queue til their new directions are clear. During that, sites have been taken offline and program development had been stopped.

However, read on for further information and a vague look inside or look at the ugly box to the right for uninteresting news.

Programming portfolio.

Currently we're concentrating on applications for Android enabled Cellphones and Facebook. Here are some concrete and more detailed examples of existing apps (Other examples including video and source code will be available when there is time to add them):

 

"BadLands BBS" advertisement - 100% assembler, 256Byte

The entire thing is just 256 Byte small and features some text, a background effect, a rotating landscape on the left and multiple zoomed-out versions of itself to the right. An advertisement for one of the last remaining BBS'es of the good old days.

For the experienced programmers: pal settings, 47 byte string+output, background, funky effect, design quad, screen border, doublebuffering (not the quad), waits for retrace. 256 byte.

 


Karpov - 100% assembler, OpenGl, 4KB

A realtime 3d demonstration that runs on Win98 and later, completely written in assembler. Due to the regimentation of the competition in which it took part, the entire program is 4kb small (of course including scene data, music and such stuff).

It contains generated objects, scenes, textures, instruments and music, dynamic lighting, fog and even keyframed spiders.

 

Here's a small up-to-date excerpt:

  • Advertisements in realtime rendered 3D
  • Excessive speed and size optimizing in x86 assembler
  • Prices in realtime 3d art competions with up to 1.500 attenders
  • Apps for J2ME/Android enabled cellphones (game engines, 3D, REST, ...)
  • Several professional large scale websites (JSP, PHP, ASP, .NET, SOAP, WML, (MS/My)SQL... all that self-evident stuff.)
  • Database design, programming and optimization (Oracle, MySQL, MSSQL)
  • Embedded OSGI applications (Java)
  • Adding rock-steady security to existing web pages (Linux, Windows, Apache, ASP, PHP)
  • Design stuff (well...)
The EarBase - rest in peace.

As you might have read inside the news section, the EarBase party series is no longer being held.

However, there are plans to come up with an even better party series when everything runs fine again. The bustrips from suburbs and foreign countries will be announced in time to all members.

The original website has been taken down and replaced with a small informational one.

It is reachable via EarBase.com.

Websites eDusa is running... or ran so far.

Ran? OK, you haven't read the news. You caught us in the process of restructuring the complete eDusa thing. All memberships were cancelled and all sites were taken down. Some sites didn't made it through, some did.
All registered members of each particular site have been informed, and there will be twitter updates when re-development progresses.

Please note, that betray.us will not go online again due to the introduction of NEXUS regulations

Who we are and where to start flamewars with us
nico gawenda

Nico Gawenda - ceo@e-dusa.com

The guy behind the complete thingie.

Studied Computer Engineering at the Technical University of Berlin and Applied Computer Science at the HTW Berlin - University of Applied Sciences.

He currently works for Rocket Internet and formerly was into research at the Fraunhofer Institute.

 

marc götz

Marc Götz - 13@unterweltherrschaft.de

Marc is a constant and valuable external visual arts consultant and the head of artcrew. He is a reliable and important partner which we don't want to miss.

artcrew is an international artist organization covering almost every category and eccentricity.

Marc is a graduated interior designer and also does professional prints, booklets, covers, textiles and such stuff.

 

2009-12-08
According to the project schedule, eDusa is now on twitter to keep you informed about app news (no pointless spam)
http://twitter.com/edusa_ent.

2008-08-12
The2ndSkin went online as a temporary page for informational purpose.

2008-06-01
Due to the enormous success of his textile artworks, Marc created his own brand - The2ndSkin Custom Shirt Manufacture.

2008-03-14
"Eagle", a top-down perspective game engine for cellphones reaches alpha.

2007-04-01
Marc and a friend open a store for their unbeaten selfmade tees in Berlin Friedrichshain. They focus on remarkable artwork and quality for competitive prices, and now are our new and exclusive partner for shirts and shirt merchandising.

2006-06-05
"redruM", a MIDP2 engine for platformers goes beta with 4ms per frame during gaming on a detestably slow K700i.

2006-01-17
"Blast!" and "Pico3D" discontinued and kicked out.

2005-10-01
The artcrew staff joined, which is a big step forward for all clients.

2005-09-11
"Blast!", our J2ME software 3D rendering engine hit the 40fps mark with lighting and is finally stable.

2005-06-15
publicwebcams.com discontinued.

2005-06-01
"Pico3D", a software-3D MIDP1.0 engine for cellphones runs stable at 13fps on Series 40 and comparable devices.

2005-01-10
publicwebcams.com version 3 going alpha internally.

2004-12-02
FreeCamgirls.com version 2 going alpha internally.

2004-10-11
Complete EarBase.com website exchanged with an crippled one to complete the closedown.

2004-10-01
Started to study computer engineering, so huge impact on schedules is ahead :-(

2004-09-01
All sites taken down for a groundup remake, content expansion and more excuses.

2004-08-30
Last EarBase party. For now.

2003-03-21
Advertisement for the BBS TheLounge (PC executable, Assembler)

2002-04-06
Code of the moth award at phpbuilder

2002-04-01
1rst place at Mekka/Symposium 2001 TAP size coding competition (PC executable, Assembler)

2001-12-02
Advertisement for the Badlands BBS (PC executable, Assembler)

2001-04-14
"Karpov" ranked 4th at Mekka/Symposium 2001 festival (PC executable, a 4kb realtime 3d application made completely in Assembler)

2000-11-06
"Judas" ranked 2nd at Dialogos 2000 festival (PC executable, a 4kb realtime 3d application made completely in Assembler)

2000-05-28
Released realmode-assembler source for an elliptic, textured, buffered, rotating object in 399bytes (of course including texture)

1998-05-23
Sourcecode for banked VESA support containing basic Assembler functions for 256Col Hires released (230Byte)

1998-04-25
Released a short tutorial about size optimizing tricks in x86 Assembler.

1998-04-13
Report about the Mekka/Symposium 98 festival (PC executable)

1998-04-11
"Brotbüxe", a contribution to an international PC art competition got disqualified for some good reasons :)

1998-04-10
Advertisement for the Music Port BBS (PC executable)

1998-03-04
Advertisement for the Iridium BBS (PC executable - Assembler, realtime Phong fake, stenciled characters)

1998-01-18
Another advertisement for The Coders Cunt BBS (PC executable)

1997-05-19
Advertisement for The Coders Cunt BBS (PC executable)

1997-03-31
3rd place at the Mekka/Symposium festival (PC executable, fast coding competition)

1995-01-17
Released sourcecode for several graphical effects for a 12MHz 286 CPU, which were optimized roughly an entire year and terribly fast.

1994-03-09
First sourcecode release containing some graphical effects for a Hercules Graphics adapter.