Originating in the mid-nineties, eDusa entertainment is there to brand several different projects and cooperations with a single name. Additionally, we support creative and emerging ideas and build up a constantly growing network of professionals and helping hands for projects that are not everyones taste. Read: Consumption junction is disfunction.
This is the site for the projects that are solely done by eDusa entertainment. Currently, a massive restructuring process is going on and some projects have been kicked out while the remaining ones are being on queue til their new directions are clear. During that, sites have been taken offline and program development had been stopped.
However, read on for further information and a vague look inside or look at the ugly box to the right for uninteresting news.
Programming portfolio.
Currently we're concentrating on applications for Android enabled Cellphones and Facebook. Here are some concrete and more detailed examples of existing apps (Other examples including video and source code will be available when there is time to add them):

"BadLands BBS" advertisement - 100% assembler, 256Byte
The entire thing is just 256 Byte small and features some text, a background effect, a rotating landscape on the left and multiple zoomed-out versions of itself to the right. An advertisement for one of the last remaining BBS'es of the good old days.
For the experienced programmers: pal settings, 47 byte string+output, background, funky effect, design quad, screen border, doublebuffering (not the quad), waits for retrace. 256 byte.


Karpov - 100% assembler, OpenGl, 4KB
A realtime 3d demonstration that runs on Win98 and later, completely written in assembler. Due to the regimentation of the competition in which it took part, the entire program is 4kb small (of course including scene data, music and such stuff).
It contains generated objects, scenes, textures, instruments and music, dynamic lighting, fog and even keyframed spiders.
Here's a small up-to-date excerpt:
- Advertisements in realtime rendered 3D
- Excessive speed and size optimizing in x86 assembler
- Prices in realtime 3d art competions with up to 1.500 attenders
- Apps for J2ME/Android enabled cellphones (game engines, 3D, REST, ...)
- Several professional large scale websites (JSP, PHP, ASP, .NET, SOAP, WML, (MS/My)SQL... all that self-evident stuff.)
- Database design, programming and optimization (Oracle, MySQL, MSSQL)
- Embedded OSGI applications (Java)
- Adding rock-steady security to existing web pages (Linux, Windows, Apache, ASP, PHP)
- Design stuff (well...)
The EarBase - rest in peace.

As you might have read inside the news section, the EarBase party series is no longer being held.
However, there are plans to come up with an even better party series when everything runs fine again. The bustrips from suburbs and foreign countries will be announced in time to all members.
The original website has been taken down and replaced with a small informational one.
It is reachable via EarBase.com.
Websites eDusa is running... or ran so far.


Ran? OK, you haven't read the news. You caught us in the process of restructuring the complete eDusa thing. All memberships were cancelled and all sites were taken down. Some sites didn't made it through, some did.
All registered members of each particular site have been informed, and there will be twitter updates when re-development progresses.
Please note, that betray.us will not go online again due to the introduction of NEXUS regulations
Who we are and where to start flamewars with us

Nico Gawenda - ceo@e-dusa.com
The guy behind the complete thingie.
Studied Computer Engineering at the Technical University of Berlin and Applied Computer Science at the HTW Berlin - University of Applied Sciences.
He currently works for Rocket Internet and formerly was into research at the Fraunhofer Institute.

Marc Götz - 13@unterweltherrschaft.de
Marc is a constant and valuable external visual arts consultant and the head of artcrew. He is a reliable and important partner which we don't want to miss.
artcrew is an international artist organization covering almost every category and eccentricity.
Marc is a graduated interior designer and also does professional prints, booklets, covers, textiles and such stuff.